Fixed issue with not beeing able to change input fields for fuel map on programmer, Fixed programmable chip rotation beeing wrong when buying the chip and inserting it into the smart engine ecu (would face down), Changed resolution of reverse camera to 720p, Added settings change prevention for 2step rev limiter rpm value (you can now only change the value if you are on the page for it. This is now 100% for showoff and does not have an effect on driving, Fixed Cruise Control not applying throttle (this is a workaround as the previous way for some reason no longer works. This topic has been pinned, so it's probably important loki4321x3. added ModConsole output of mod version loaded. changed the way brake is detected. Added ability to upload bug report to my server (files are deleted after 7days), (ip will be logged in a database to prevent spam (only allows a new report for a mod each hour)). 6500 won't mean it will instantly switch to green at 6500). Log in to view your list of favourite games. Fixed issue with mod spamming output_log.txt file with missing object, Fixed issue with mod spamming ecu_mod_logs.txt when pressing the write chip button and the programmer would write the error messages to the screen, Small changes in the background improved while working on the turbo mod, Renamed info panel images to new names (ex. Sausages, beer and sleeping will do just fine. 121km/h = 120km/h, 120km/h = 120/kmh), changed the way clutch is detected. Reverse camera when installed and using the info panel will show a reversing camera, Install fuel injection manifold where the racing carb was, (unpack them from the box before) Install the injectors into the small holes on the manifold (1 - 4), Install the fuel rail ontop of the injectors, (unpack them from the box before) Install throttle bodies (1 - 4). The Ruscko Restoration Project mod for My Summer Car aims to give the Ruscko a much needed facelift and tune up. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You don't have to create this folder yourself. All rights reserved. Fixed small issues & stuff that could cause errors sometimes. info_outline Sobre; import_contacts Tutoriais; move_to_inbox Privacidade; drafts Contato; public Grupo; Save games Full GT Satsuma with suitcase save game 2020. It allows you to modify each cars Engine, Drivetrain and Axles values while in-game, load custom textures and models from file invidual for each car part, set them color, transform and visibility, … Now you have to supply a description before the file gets created. For this mod. But when installing the turbo as well ECU components. Miscellaneous ; By Ogonek107; 427.1MB ; 5-- View mod page; View image gallery; GAZ 24 Volga Restored Edition. nos is useless and will decrease the power. Same as clutch, should not be needed but just to be sure. Cruise control (includes control logic): 2000, All modules and cable harness ontop of it, Cruise control panel below air fuel ratio, ECU info panel behind the steering wheel, infront of dashboard meters, Fuel injection manifold replaces racing carb, Throttle bodies and injectors go onto new manifold, Fuel pump cover plate replaces original fuel pump. Contribute to piotrulos/MSCModLoader development by creating an account on GitHub. The Car will now fail inspection if any Turbo part is installed. The ultimate optimization and performance enhancing mod for My Summer Car! Easily double My Summer Car framerate! Good luck. MY SUMMER CAR is the ultimate car owning, building, fixing, tuning, maintenance AND permadeath life survival simulator. Click that. Changed ALS logic to mimic Antilag on Deceleration instead of by using a "button", Changed max rpm to 8500 as 9000 would blow up the engine most of the time, Changed ALS logic to only have an affect if the turbocharger mod is installed (to create flames and backfire). Added screws/clamps to GT turbo, GT turbo intercooler tube and GT turbo exhaust inlet tube, Fixed some of the exhaust smoke bugs (smoke staying when car is off or smoke at wrong position), Fixed Mod Communication between ecu and turbo mod, Fixed boost changer logic not detecting when aiming at it, added guitext which will be displayed when aiming at blowoff valve if it's installed, added "othersSave" which will store stuff like maxBoost value from blowoff valve, made maxBoost value only changeable if blowoff valve is installed, fixed turbocharger boost gauge falling through floor, changed audio source for turboSound loop to be the turbocharger (now the spool sound wil come from the turbo itself not the car) (both for small and big), changed audio source for blowoff sound to be the blowoff valve (now the blowoff sound will come from the blowoff valve itself not the car) (only big) (small one does not have a blowoff valve), removed part installation order (better fps), changed twinCarb manifold to have port on top, changed tubes going from intercooler to manifolds to not go through coolant pipe, added tube to directly connect small turbo to manifold without intercooler, small turbo without intercooler can only be installed with the twincarb, added airfilter for small turbo to be bought for extra power, small turbo, twinCarb : 0.95 + 0.05 + 0.00 + 0.00 = 1.00, small turbo, twinCarb, airfilter : 0.95 + 0.05 + 0.00 + 0.11 = 1.11, small turbo, twinCarb, intercooler : 0.95 + 0.05 + 0.15 + 0.00 = 1.15, small turbo, twinCarb, intercooler, airfilter : 0.95 + 0.05 + 0.15 + 0.19 = 1.34, small turbo, raceCarb, intercooler : 0.95 + 0.11 + 0.15 + 0.00 = 1.21, small turbo, raceCarb, intercooler, airfilter : 0.95 + 0.11 + 0.15 + 0.19 = 1.40, sound changes when airfilter is installed (will also get quiter), improved code to be simpler for detecting which parts are installed/not installed, added blowoff valve (in this case actually a wastegate) to small turbo (preinstalled, can't be uninstalled), added wastegate of small turbo to painting system, added small turbo max boost changeability (lowest is 1bar highest is 1.4bar with all parts (raceCarb, intercooler, airfilter) installed), maximum boost possible changes based on which parts are installed, changed default spawnLocation of all products to be the Fleetari repair shop (some parts spawn on the/next to the desk and others in the repair shop behind Fleetari), changed spawnLocation of small turbo parts to somewhere on the map (read Overview to find out where) (you still need to buy the twinCarb kit), changed all parts to use continous collision detection as some parts where still falling through floor when PosReset, changed names of parts: small turbo = GT Turbocharger, big turbo = Racing Turbocharger, added check for twinCarb and raceCarb (weber) installed, renamed parts that attach to racecarb (the one with 4 outlets) to xyz Weber (because it's a Weber Carburetor, made some more parts paintable (both manifolds text, both turbocharger turbine wheels, Intercooler), changed how part painting is detected (now I can add every part to be painting system), changed how part paint is applied (now I can add every part to the painting system), changed how part paint is saved (recommend deleting all saveFiles), reduced size of Intercooler to fit the fog lights from the fogLights2 mod, moved/changed pipes to fit new intercooler location, changed big turbo to include tube for blowoff valve, added Mod Settings toggle for using the default ingame colors for painting or my color settings, increased big turbo boost from max 1.75 zo 2.45, decreased small turbo boost from 1.12 to 0.95, blowoff valve is now needed for the big turbo to work, removed blowoff sound when using small turbo (as it does not have a blowoff valve or wastegate), made Big Turbocharger max Boost adjustable (can be changed between 1.75 and 2.45) by mouse scrolling when aiming at blowoff valve, deactivated Big Turbocharger and Big Intercooler tube collider to make it possible to adjust Blowoff valve when installed (you now need to uninstall the blowoff valve before you can uninstall big turbo and intercooler pipe), added Parts to ModsShop (some parts spawn inside, some spawn outside on ramp) (make sure ramp is empty or some parts might fly away or glitch away), added "DTR" text to intercooler front fins (DTR = DonnerTechRacing), changed default position for all parts to be the same position they spawn when bought, changed Reset button text to just "Reset". My Summer Car > Guides > Pgmbru's Guides This item has been removed from the community because it violates Steam Community & Content Guidelines. Fixed RPM needle OVERRIDE replacing lowBeam image. If you press the brake, clutch or handbrake it will be disabled. Well, you can take it to Fleetari, park it in his yard, and have … The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. changed trigger position and area of all objects to fit the real object more, fixed hood sometimes would't paint when installed, fixed OnNewGame bug where mod would disable. Changed minimum boost possible to be 0.8 for GT turbo, Changed all textures to be more realistic, Changed Backfire logic to be more realistic and less laggy sounding, > Backfire will only be triggered when having the straight pipe, Changed intercooler rotation from 15° to 5°, Changed intercooler position to be closer to the car, ModsShop might not display anything after buying something. 4 comments. Fixed Clock on info panel not working "jumping around", !! you can't install the small and big parts. Press Yes after generation of the report. This mod adds several driving improvements in form of modules that can be bought. It is only visible to you. To start measuring the vehicle's power output, simply click on the keyboard right below the monitor, click on the … Fixed issue where original parts like the distributor would stay in mid air where it was installed and would stay at that position even when the car was moved. Compared to KruFPS, it has the object loading lag reduced to minimum. made code simpler, using less Unity searches, added some failsaves if something goes wrong, car paint material will now only be applied once, - Added position reset button which will reset position of all not installed parts to their default location (behind the house), - Hopefully fixed error from comming up alot of people reported but can't be sure as only one person send me their output_log.txt file, changed name of mod to DonnerTechRacing Turbocharger, Fixed the boost gauge spawning below the map, gauge will now spawn more to the site (left from the boost tube), fixed engine overrev at ~7k rpm (depending of gear) (higher gear = earlier), increased max clutchTorque (thanks to @EdgarsLS as his "plugin" gave me a hint on where to fix that), can detect n2o bottle active and get psi amount but powerMultiplier get's locked, changed old blowoff sound to make it go more SuuuuTUTUTUTUtututu, boost gauge now only shows text when electricity works and is on, boost drops to -0.86 (0.86 atmoshere) when the blowoff enables, changed the display of values to DEBUG as there are usually not needed, changed text for km/h in debug gui to display actual speed currently driving (so it displays above 250kmh, reduced volume of blowoff shot from 0.3 to 0.25 as it's louder than the old one, increased spawn height of gauge as some people had problems finding them (maybe they fell through floor), boost will now slightly decrease at higher rpm (not really noticable, "default" boost when not accelerating to the point of turbo engage (3000rpm) is now -0.92 = 0.92 powerMultiplier, removed setting of final gear as i notized it wasn't actually changed, fixed multiple blowoff sounds from playing when downshifing multiple times, removed blowoff sound when down/up shifting for now as the sound is somewhat bugged, racedepartment link to the mod overview page, nexus..mods link to the mods overview page, Racing turboccharger, GT turbocharger, intercooler, both manifolds, Racing turbocharger blowoff valve and Racing turbocharger Hood, Racing turbocharger maximum boost can be adjusted with the blowoff valve (always required to be installed), GT turbocharger maximum boost can be adjusted with the preinstalled wastegate, Boost gauge displays current boost created by turbo, gt turbocharger produces less power but at a lower rpm, racing turbocharger produces more power but at a higher rpm, Used color for PaintingSystem can be changed in Mod Settings where you can toggle between using my colors (for example orange = more orange) or the stock ingame colors, Depending on which parts are installed the turbo has a higher/lower max boost, most parts have to be bought at Fleetari repair shop using ModsShop, Blowoff sound when using the Big turbo (Racing Turbocharger) when letting of the gas, turbocharger spool sound both small and big, gt turbocharger spool sound changes when airfilter is used, both manifolds (twinCarb and weber (raceCarb)) text, both turbos (small and big) turbine wheels, small turbo wastegate (will change with turbine wheel color), Parts get painted by having your "USE key set to "F" and then taking a spraycan into your hand by aiming at it and pressing "F" -> same as for the ingame parts, Go to the part and aim at it (best to uninstall them from car as sometimes you can't aim at them correcly and they won't be painted), Press Mouse Button like you would to spray an ingame part), (You don't need to wait for the spray to finish, it should immediately change color), Manifold: at the race carb (weber)/twinCarb, Exhaust Inlet/Outlet: left from the steel headers (both small and big turbo), Intercooler tube: somewhat below the battery (both small and big turbo), Gt turbocharger twincarb manifold tube (ontop of gt turbo), Boost gauge: next to the air/fuel gauge on the left of the dashboard, gt turbocharger airfilter: front of gt turbocharger, straight exhaust: replaces Racing Exhaust Outlet pipe, Exhaust header: goes where the stock headers or steel headers go, check for air fuel mixture and decrease/increase boost, increase fuel consumption when turbo is used/installed, Original speedometer can only display around 250km/h-> might add a new speedometer (with digital display?).
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